Discussion about this post

User's avatar
Sander Nieuwenhuis's avatar

The interesting claim in world models is not the visual fidelity but the consistency over time. Generating a convincing frame has been solved for a while; keeping the same room in the same place after you walk out and come back is the part that decides whether any of this is useful for planning. Yachting Thailand https://yachtingthailand.com/

Sander Nieuwenhuis's avatar

The interesting part of these world models is not the fidelity but the consistency — whether the thing you drove past is still there when you turn around. Simple games make the same point from the other side: Drift Boss https://driftboss.vip/ has one control and no world state at all, and it still holds attention because the feedback is instant.

5 more comments...

No posts

Ready for more?